Website Review for Burfnerfrepeat

This site definitely appeals to the average gamer because of its simple and effective layout. Burfnerfrepeat is clean with a flawless look that anyone without any technical background would definitely appreciate. The layout is also comfortable, well done and self explanatory. Quick options at the top right of the page, lets you create an account/login, find out the latest gaming news, grants you access to podcasts and learn all about the page.

You are in good hands if you are able to find everything on a website and Burfnerfrepeat does just that. The three line menu icon or the hamburger menu icon opens up a side menu with a selection of options to choose from (Home, news, Xbox, Ps4, PC, switch, features, reviews, videos) and it contributes to give it a clean minimalist look.

The features section helps the website visitors sort news based on newest, most viewed or commented on, titles, or based on the publication date. Also, the designs look professionally done with a font that is easy to read and understand.

Articles seem to give very detailed and candid reviews on the everything a gamer would want to know. Contents are backed up with clear and attractive images with colors that go nicely together. Pages also seem to be free from bugs as they load rather quickly. Video additions also go a long way and this site does not disappoint in this case, there are a few of them where it seems necessary. Another good point for attracting and keeping viewers/visitors.

The next section is based on deals for dedicated players, latest guides, latest news, and finally latest reviews. Each having a number of articles and contents under them.

Final Note:

It is easy to navigate this site because a number of the links are adequately placed and this is very handy and essential for all good sites. It is a good idea having a highlights section right on top of the screen because it grants readers access to all of the important information easily. The only thing with the front page is that it doesn't have a title and although the logo does its work and navigates visitors back to the homepage; the top of the page has a literal empty look. The logo can be enlarged and moved a bit to the center of the page or 'Burfnerfrepeat' can be placed there.

The color scheme of this site is also good and the way the contents flow is encouraging, keeping all of the information in its appropriate place. The about page is also written in a style that just makes you want to know more.

The consistency of the design is kept throughout all of the pages which is another job well done! The load time of the page is quite fast, even with the moving link buttons. There are no typos or broken links, but very well written information.

Overall a great site with not only just great designs but excellent content.

PS4, PS5 and What Lies Ahead For PSVR and PSVR2


For the most part, Sony IR Day 2018 went underway replete with the standard technobabble, industry insights, future company plans, and what not. As with many high-profile technology events tho’, there was to be a bang—that traditional sound bite that reporters run away with and lights up Twitter feeds.

On that late spring afternoon in Tokyo, the source was none other than Sony (SIE) CEO, John ‘Tsuyoshi’ Kodera. “[The PlayStation 4 is] finally entering the final phase of its console life cycle,” he said. That kindled a firestorm: just as pretext and context were effortlessly dismissed.

But… It’s been coming

The flurry of discussion that greeted the reveal is certainly understandable. But there’s hardly an industry watcher, PlayStation fan, or console gamer who didn’t conceptualize the possibility that Sony had already started developing the next-gen console. Development of the PlayStation 4 started in 2008. Sony released it in 2013.

Sure, the PlayStation 4 has been a phenomenon, breaking records with reckless abandon. After its release, it became the fastest selling console ever. Its controller, the DualShock 4, is the best-selling gamepad ever. Even after Kodera’s statement, God of War then Spider-Man obliterated software sales records in quick succession.

If it wasn’t already apparent, the PS4 is doing great. Which is doubly admirable in light of the fact that every analyst was predicting doom and gloom for console gaming before its release. This Time piece published less than a fortnight before PS4’s announcement did not age well.

That said: it’s been five (5) years since the PS4’s release. In console years, that’s old—barely-can-walk kind of old. Sony has already released two traditional mid-generation updates—the PlayStation 4 Slim and PlayStation 4 Pro. As Kodera reiterated in October, “At this point, what I can say is it’s necessary to have a next-generation hardware.”

A new angle: the PlayStation VR

Still, the next generation jump isn’t solely about consoles, titles, and cloud gaming. There is a new product category in its infancy with lots of potential that needs all the support it can get. PlayStation VR may not be the massive hit Sony hoped it’d be, but it’s no slouch either.

It hit the 3 million magic sales number back in August, it has a relatively small but vocal fan following, and Sony’s support for the PSVR has been strong to date (Sony expects to have 280 VR games available by year end).

The bone of contention appears to be how to take it to the next level and not let it go the way of the PlayStation handhelds (we’ve got bad news about Vita by the way). More specifically, the debate boils down to whether Sony should launch the PSVR2 before or after the PS5 and which is the better option.

Going by PlayStation history, it’d be safe to put one’s money on the PSVR2 launching with or after the PS5. But are there credible reasons why Sony should bite the bullet and launch the second-gen PlayStation VR 2 before the PS5?

A tepid industry

Vive is one of the pillars keeping HTC afloat, Oculus is one of Facebook’s promising avenue for diversification, and Samsung is being Samsung with the Gear VR. If VR is to become the next big thing as touted, the industry certainly needs to step up and do more.

Sony knows firsthand why this is urgent. They’ve admitted that they find the PSVR sales underwhelming—3 million is a lot, but with an 80+ million PS4 ownership base, the bean counters at Tokyo reasonably expected a better performance. Interestingly, this is after the PSVR had two price cuts within a one-year period—the first in August last year and another early this year in March.

It is getting increasingly apparent that for the VR to enter its golden age (enter the mainstream); Sony needs to roll its sleeves and take it by the scruff of the neck. This will draw similarities to Apple and the smartwatch industry. The industry eschewed great promise at the start, but it didn’t take off dramatically as was expected.

The original Apple Watch pulled in good numbers much like the current original PSVR (both outsold the competition). But the Apple Watch wasn’t quite there. It divided critics as well. The Apple Watch Series 1 and 2 brought marked improvements and set the ball rolling. Then the Apple Watch Series 3 made Apple’s smartwatch the de facto leader. The recently released Apple Watch Series 4 blew minds away.

From a nascent industry that seemed gimmicky, the smartwatch industry is fledging and almost all Apple at this point. That could be the VR industry and Sony in the next few generations. And for that to happen, Sony might have to release a strikingly improved PSVR2 now rather than later. Especially as Microsoft continues to drag its feet; HTC continues to price its Vive headsets perplexingly high (have you seen the pricing of the Vive Focus); and while the Oculus Go is an impressive entry-level VR headset, it’s not that affordable gaming powerhouse that the PSVR2 could and should be.

On the other hand, however, Sony might have to be more concerned about…

Doing it right

If there’s one thing both camps can agree on, it is that the second generation PlayStation VR has to be considerably better than the first-gen VR. We’ve already had an incremental update. What the market needs now is a generational leap.

And FWIW, that at least implies:
  •        Better viewing—we’re talking higher resolution and pixel density—the recently announced 1,001ppi, 2.2msec (compared to at or above 18msec of current VR), 120Hz refresh rate screen by JDI (a consortium that Sony has a stake in) sounds like a good fit for obvious reasons.
  •        Wireless connectivity—one of the primary changes Sony made to the PlayStation VR 2017 updated model (CUH-ZVR2) was making the connection cable more streamlined and slimmer. The logical next step is going wireless, a feature that premium VR headsets started getting recently.
  •        Improved tracking—the PSVR lags behind the PC VR competition. It’s not marginal, it’s a chasm. The PlayStation Camera does a decent job, but is admittedly rough around the edges. This is to be expected of first-gen tech. Cutting the cord should also allow for room-scale 6DoF tracking, which means support for more immersive experiences and a larger game library.
  •       Upgraded controllers—Sony’s recent patents to improve its Move controllers (to go toe to toe with the Oculus and Vive controllers) also offer insight into efforts to confer enhanced finger tracking and a bespoke “reaction force generator” for better haptic feedback.

Unfortunately, the PS4 Pro barely offers enough grunt to power the PSVR. The 1080p almost takes it to breaking point: a PSVR 2 with at least a QHD (1440p) resolution, better resource-intensive performance, and several other tech improvements may be too much for the PS4 Pro. Bottom line, it may be impractical to make a next gen VR headset based on a retiring console platform.

A rumor from reliable tipster SemiAccurate stating that Sony intends to bake in VR-tech at the silicon level adds weight to that point. If Sony intends to market VR as an integral part of its PS5 console offering, this is necessary and just as important to have a VR hardware built from the ground up to take advantage of this deep integration.

Fears about a lack of backwards compatibility may be credible (the PS3 drop anyone) but could prove to be unfounded as there’s evidence of Sony patenting backwards compatibility to make PS4 games playable on the PS5. It stands to reason that Sony will extend that ability to the PS uniVRse, to at the very least offer PS VR 2 buyers a large library of games from the get go.

And even if the PS5 release schedule turns out to be in 2020 or 2021, Sony could always offer another marginal VR refresh sometime next year to stay competitive.

A true PSVR 2 or a next-gen PSVR in name only

In a nutshell, any new VR release for the PS4 is unlikely to take full advantage of the major hardware changes coming to the PS5. This will inevitably mean compromises of some sort that many may find avoidable. It’d also make the upgrade feel more like a bridge to the next generation rather than the next generation itself, which isn’t ideal.

Interestingly, there may be cause for such an upgrade. VR is unlike console gaming. Annual or biennial generation jumps are the norm, as opposed to the half-a-decade plus jumps in console gaming. With the release date for the PS5 still up in the air, Sony could watch its PSVR lead crumble if it waits until as late as 2024 to place the PSVR 2 on store shelves (three years after a possible 2021 PS5 release). Nonetheless, any such upgrade will be taken by the market as a niche-centric PSVR refresh, instead of the PSVR 2 that’s supposed to make mainstream VR adoption a thing.

As such, it is increasingly likely that a PS5 release in 2019 or 2020 would be accompanied by a PSVR 2 launch. The PSVR 2 getting a release any later than a year or two after the PS5 release is unlikely as Sony simply does not have that luxury of time. Compared to the PlayStation console, the PlayStation VR is a different product with different competitors.

The PSVR2 will most likely only pair with the PS5 and other mid-gen PS5 console upgrades. However, the PSVR2 would likely support both PSVR2 and current PSVR games. New iterations of popular games would be released on both platforms (cross-generational), but there’d definitely be games exclusive to the newer PSVR2 as well.



8 Tips that Make Fortnite Easy to Play as a Noob

The latest gaming phenomenon in the world is no Candy Crush Saga. Fortnite is massively popular, but it’s also quite difficult to play. Newcomers may find the game challenging at first. The game becomes immensely more fun as players gain experience. Until then, use the below suggestions to survive Fortnite:

1. Avoid the Main Regions
There are 20 regions in the game marked with yellow arrows. These are the main regions where the most hardcore PvPers are likely to gather. Players here are rather aggressive, so newcomers may find the game particularly hard to grasp in these areas.

Instead, land in a non-named region to avoid getting blasted the moment your character’s feet hit the ground. Aim for the smaller, unnamed house lots. These regions have plenty of supplies too, but minimal numbers of aggressive players.

2. Use a Shotgun as Your Starter Weapon
Fortnite is full of cool weapons, but not all are effective. The most effective weapon for a beginner is a shotgun. It may not be as cool as a handgun, but the trusty old shotgun can cause damage in close proximity like no other. Since nearly all beginner combat in-game are close encounters inside buildings, a shotgun can serve you much better than a pistol or a rifle.

3. Find a Shield Potion without Delay
To master the game, secure a shotgun. Right after that, find a shield potion. The potions are far more effective than bandages to regain health. The shield potions don’t add health points but add a brand new bar of health. That’s about 75 percent more health to keep you going. Make sure you consume shield potions only in a safe area.

4. Become a Master Builder.
Building stuff is a crucial aspect of survival in Fortnite. Players can conjure up survival tools literally out of thin air. So if you can build like an expert, your survival will be near guaranteed.

There are several structures you can practice building in the game. To decrease the difficulty of the game, become crazy familiar with building “1x1” basic structures. These structures offer protection as well as the high ground advantage during combat.

To practice a lot, drop into a rather secluded area as mentioned earlier. You can practice more in the “Save the World” mode. Make it even easier by choosing the “Builder Pro” button layout.

5. Change the Button Layout
The button layout can be frustrating when playing Fortnite without a controller. Without the right layout, players can lose essential milliseconds when responding to attacks. Fix this problem by changing the button layout to “Builder Pro.” As mentioned above, it helps you learn to build better too.

6. Don’t Cut Down the Trees.
Rather, don’t completely chop down trees when harvesting for food. Trees offer wood in addition to food. You need wood to build things. So if you only cut down trees partially, you can get more wood and food anywhere in the game.

Chopping down trees is also risky out in the open. You can minimize your likelihood of becoming a target by jumping up and down and spinning in circles while chopping. Not the most elegant way to play the game, but you will get the chopping done faster at less risk.

7. Think before Jumping into Battle Pass Challenges
Battle Pass challenges, made available weekly, offer loads of useful unlocks. But new players should not dive straight into these challenges right away. Battle Pass games tend to be crowded with experienced PvPers that can toast you before you can say “Fortnite”.

Instead, wait till a Battle Pass challenge area sees a reduction in activity. Then you can swoop in and achieve the objective without having to combat dozens of players more experienced than you.

8. Remember Where the Loot Chests Were
One of the biggest tasks in the game is to find loot chests full of treasures. These chests can be found just about anywhere in the game, from inside a house to under a tree. If you do happen to find a loot chest, remember the location.

Loot chests aren’t randomized in the game. So if you find one, you may stumble upon a refreshed chest at the same location later (unless an update changes it).

There you go. Use the above tips to get off to a grand start as a Fortnite player and not get pawned every time you land.