Top 10 PSVita Games of 2018

Are you a PSVita lover looking for new games to engage in? We have put together a list of 2018 PlayStation Vita games that you must try before the year runs out.

#1 Persona 3: Dancing in the Moonlight 
This rhythm game was developed and published by Atlus and is a part of the persona series. Persona 3 dancing in the moonlight, takes its players through slick performances which require timed button presses and some stick-flicking. Full of gorgeous models, great dance routines and an awesome tracklist, this game is responsive and fun with plenty of unlockables to keep its players glued.

#2 Red Dead Redemption II 
Set twelve years before, Red dead redemption II imports and deeply refines visages from its former episodes, such as the combat, honor system and gunplay.

New features, like swimming and dual-wielding, item degradation, with equipments such as weapons that require cleaning and oiling are included and expanded upon in detail. The player can also visit a barber to change hairstyles, shave and bathe. If it were set in a more modern time, there would have been an option for going to work!

Basically, Rockstar did a very good job in making it a lot more realistic and funny as your character can lose or gain so much weight—depending on how he eats—that he starts to resemble a hobo dude on the street.

#3 Rainbow Skies
Beginning in Arca, Rainbow Skies is a lot better than its predecessor and it features a sky-bound city. Gameplay involves a daring hero Damion, who is also a monster tamer prepares for a test that doesn't go well. Along with his friend, Layne, they go on a quest to try to fix things up. Unfortunately for them, an amateur magician Ashly, mistakenly gets them all bound in an unbreakable spell. The adventures begin as the trio set off to find a way to break the magical spell.

This strategy RPG features a vibrant and adventurous world and a great battle rank system which makes it unique.

#4 Russian Subway Dogs 
This PSVita game is a fast-paced edition published and developed by Spooky Squid Games Inc. Russian Subway Dogs was inspired by Moscow Metro's real-life stray dogs.

It is an action-arcade that is a chaotic simulation for what it really looks like to scavenge for food. It is a real definition of survival of the fittest from this Russian commuters as you have to dodge rival and dangerous subway bears.

Gameplay is both simple and challenging as it is up to players to use skills and wisdom to satisfy hunger and inflict as much trouble as possible.

#5 Iconoclasts
Not very unlike its name, Iconoclasts is a game where you — as Robin, the protagonist — embark on a quest to destroy the religious tyrants of the world.

One of the major characteristics of the game is the inability of Robin to "level up". While some see this as a flaw, others appreciate the idea where as opposed to upgrading your character, making her stronger, invisible et cetera, you have the opportunity to learn how you can utilise the skills of your character.

So far Iconoclasts has proven to be a very strange complex game and is mostly different from other games. Drawing you in with its lush art and beautiful storyline. The story keeps you hooked with its unexpected twists and turns, challenging puzzles that push you to utilise your skills and weapons to their full capacity, bosses that force you to use your intellect.

#6 Metal Max Xeno
Developed by Kadokawa games, Metal Max Xeno is a post-apocalyptic RPG and is the sixth title in the Metal max series set in Tokoya Bay.

Gameplay involves Talis, whose village had been destroyed by a mechanical tank and is stuck as a half robot, strives to exert his vengeance and reduce the monsters to nothing. Along the way, the young man encounters and recruits survivors in to be a part of the Iron City, the very last bastion of humanity left still standing.

This installment is a role-playing game that is refreshing in its earnest nature with its combat as its strongest points.

#7 Steins, Gate Elite 
This installment is a visual novel video of the science adventure genre. Developed and published by 5pb, this game was influenced by the animated games series called Yorudora.

This single-player follows a band of young rag-tag tech-savvy students who discover the means of changing the past via e-mail along with the use of an altered microwave.

The animation is played along with the script and voiced dialogue from the original game and at some points, players make choices which cause the story to change course which leads to different endings.

#8 Call of Duty Black Ops 4
Styled as Call of Duty: Black Ops IIII, this gameplay is a sequel to the 2015 Call of Duty: Black Ops III. There are solo missions and content in place actually keep you busy.

It has a new game mode, Blackout in the budding battle royale genre. That allows 100 players descend onto a map either in quads, solo, or duos and fight to be the last player standing.

Already beating the Red Dead Redemption 2 and topping the markets as the best seller, Call of Duty Black Ops 4 is worth every penny spent on it. It has superb graphics, crazy and brutal action, attractive plot-line which makes it an amazing game altogether.

#9 Attack on Titan 2
Attack on Titan 2 is a Japanese game of the genres action and hack-and-slash partly based on the series by Hajime Isayama with the same name. It allows the player to interact with other characters with his or her own created character. It features the character defeating titans in open areas and in newer editions features story mode.

The developers, Omega Force, and publishers, Koei Tecmo, released it in March 2018 and about 67,042 copies were recorded to have been sold during its first week.

#10 Spiderman
Marvel's Spider-Man is an action-adventure game that tells the original story of Spider-Man that isn't entwined with existing media pieces. It covers both the Peter Parker and Spider-Man aspects of the character.

Players who would like to have the opportunity of swinging around the stunning city of New York, have the opportunity and invitation to take on the magnificent experience that packed with lots of adventure and action. Not only do you get to explore the city but also enjoy it from the view of the web slinger himself.

Website Review for Burfnerfrepeat

This site definitely appeals to the average gamer because of its simple and effective layout. Burfnerfrepeat is clean with a flawless look that anyone without any technical background would definitely appreciate. The layout is also comfortable, well done and self explanatory. Quick options at the top right of the page, lets you create an account/login, find out the latest gaming news, grants you access to podcasts and learn all about the page.

You are in good hands if you are able to find everything on a website and Burfnerfrepeat does just that. The three line menu icon or the hamburger menu icon opens up a side menu with a selection of options to choose from (Home, news, Xbox, Ps4, PC, switch, features, reviews, videos) and it contributes to give it a clean minimalist look.

The features section helps the website visitors sort news based on newest, most viewed or commented on, titles, or based on the publication date. Also, the designs look professionally done with a font that is easy to read and understand.

Articles seem to give very detailed and candid reviews on the everything a gamer would want to know. Contents are backed up with clear and attractive images with colors that go nicely together. Pages also seem to be free from bugs as they load rather quickly. Video additions also go a long way and this site does not disappoint in this case, there are a few of them where it seems necessary. Another good point for attracting and keeping viewers/visitors.

The next section is based on deals for dedicated players, latest guides, latest news, and finally latest reviews. Each having a number of articles and contents under them.

Final Note:

It is easy to navigate this site because a number of the links are adequately placed and this is very handy and essential for all good sites. It is a good idea having a highlights section right on top of the screen because it grants readers access to all of the important information easily. The only thing with the front page is that it doesn't have a title and although the logo does its work and navigates visitors back to the homepage; the top of the page has a literal empty look. The logo can be enlarged and moved a bit to the center of the page or 'Burfnerfrepeat' can be placed there.

The color scheme of this site is also good and the way the contents flow is encouraging, keeping all of the information in its appropriate place. The about page is also written in a style that just makes you want to know more.

The consistency of the design is kept throughout all of the pages which is another job well done! The load time of the page is quite fast, even with the moving link buttons. There are no typos or broken links, but very well written information.

Overall a great site with not only just great designs but excellent content.

PS4, PS5 and What Lies Ahead For PSVR and PSVR2

For the most part, Sony IR Day 2018 went underway replete with the standard technobabble, industry insights, future company plans, and what not. As with many high-profile technology events tho’, there was to be a bang—that traditional sound bite that reporters run away with and lights up Twitter feeds.

On that late spring afternoon in Tokyo, the source was none other than Sony (SIE) CEO, John ‘Tsuyoshi’ Kodera. “[The PlayStation 4 is] finally entering the final phase of its console life cycle,” he said. That kindled a firestorm: just as pretext and context were effortlessly dismissed.

But… It’s been coming

The flurry of discussion that greeted the reveal is certainly understandable. But there’s hardly an industry watcher, PlayStation fan, or console gamer who didn’t conceptualize the possibility that Sony had already started developing the next-gen console. Development of the PlayStation 4 started in 2008. Sony released it in 2013.

Sure, the PlayStation 4 has been a phenomenon, breaking records with reckless abandon. After its release, it became the fastest selling console ever. Its controller, the DualShock 4, is the best-selling gamepad ever. Even after Kodera’s statement, God of War then Spider-Man obliterated software sales records in quick succession.

If it wasn’t already apparent, the PS4 is doing great. Which is doubly admirable in light of the fact that every analyst was predicting doom and gloom for console gaming before its release. This Time piece published less than a fortnight before PS4’s announcement did not age well.

That said: it’s been five (5) years since the PS4’s release. In console years, that’s old—barely-can-walk kind of old. Sony has already released two traditional mid-generation updates—the PlayStation 4 Slim and PlayStation 4 Pro. As Kodera reiterated in October, “At this point, what I can say is it’s necessary to have a next-generation hardware.”

A new angle: the PlayStation VR

Still, the next generation jump isn’t solely about consoles, titles, and cloud gaming. There is a new product category in its infancy with lots of potential that needs all the support it can get. PlayStation VR may not be the massive hit Sony hoped it’d be, but it’s no slouch either.

It hit the 3 million magic sales number back in August, it has a relatively small but vocal fan following, and Sony’s support for the PSVR has been strong to date (Sony expects to have 280 VR games available by year end).

The bone of contention appears to be how to take it to the next level and not let it go the way of the PlayStation handhelds (we’ve got bad news about Vita by the way). More specifically, the debate boils down to whether Sony should launch the PSVR2 before or after the PS5 and which is the better option.

Going by PlayStation history, it’d be safe to put one’s money on the PSVR2 launching with or after the PS5. But are there credible reasons why Sony should bite the bullet and launch the second-gen PlayStation VR 2 before the PS5?

A tepid industry

Vive is one of the pillars keeping HTC afloat, Oculus is one of Facebook’s promising avenue for diversification, and Samsung is being Samsung with the Gear VR. If VR is to become the next big thing as touted, the industry certainly needs to step up and do more.

Sony knows firsthand why this is urgent. They’ve admitted that they find the PSVR sales underwhelming—3 million is a lot, but with an 80+ million PS4 ownership base, the bean counters at Tokyo reasonably expected a better performance. Interestingly, this is after the PSVR had two price cuts within a one-year period—the first in August last year and another early this year in March.

It is getting increasingly apparent that for the VR to enter its golden age (enter the mainstream); Sony needs to roll its sleeves and take it by the scruff of the neck. This will draw similarities to Apple and the smartwatch industry. The industry eschewed great promise at the start, but it didn’t take off dramatically as was expected.

The original Apple Watch pulled in good numbers much like the current original PSVR (both outsold the competition). But the Apple Watch wasn’t quite there. It divided critics as well. The Apple Watch Series 1 and 2 brought marked improvements and set the ball rolling. Then the Apple Watch Series 3 made Apple’s smartwatch the de facto leader. The recently released Apple Watch Series 4 blew minds away.

From a nascent industry that seemed gimmicky, the smartwatch industry is fledging and almost all Apple at this point. That could be the VR industry and Sony in the next few generations. And for that to happen, Sony might have to release a strikingly improved PSVR2 now rather than later. Especially as Microsoft continues to drag its feet; HTC continues to price its Vive headsets perplexingly high (have you seen the pricing of the Vive Focus); and while the Oculus Go is an impressive entry-level VR headset, it’s not that affordable gaming powerhouse that the PSVR2 could and should be.

On the other hand, however, Sony might have to be more concerned about…

Doing it right

If there’s one thing both camps can agree on, it is that the second generation PlayStation VR has to be considerably better than the first-gen VR. We’ve already had an incremental update. What the market needs now is a generational leap.

And FWIW, that at least implies:
  •        Better viewing—we’re talking higher resolution and pixel density—the recently announced 1,001ppi, 2.2msec (compared to at or above 18msec of current VR), 120Hz refresh rate screen by JDI (a consortium that Sony has a stake in) sounds like a good fit for obvious reasons.
  •        Wireless connectivity—one of the primary changes Sony made to the PlayStation VR 2017 updated model (CUH-ZVR2) was making the connection cable more streamlined and slimmer. The logical next step is going wireless, a feature that premium VR headsets started getting recently.
  •        Improved tracking—the PSVR lags behind the PC VR competition. It’s not marginal, it’s a chasm. The PlayStation Camera does a decent job, but is admittedly rough around the edges. This is to be expected of first-gen tech. Cutting the cord should also allow for room-scale 6DoF tracking, which means support for more immersive experiences and a larger game library.
  •       Upgraded controllers—Sony’s recent patents to improve its Move controllers (to go toe to toe with the Oculus and Vive controllers) also offer insight into efforts to confer enhanced finger tracking and a bespoke “reaction force generator” for better haptic feedback.

Unfortunately, the PS4 Pro barely offers enough grunt to power the PSVR. The 1080p almost takes it to breaking point: a PSVR 2 with at least a QHD (1440p) resolution, better resource-intensive performance, and several other tech improvements may be too much for the PS4 Pro. Bottom line, it may be impractical to make a next gen VR headset based on a retiring console platform.

A rumor from reliable tipster SemiAccurate stating that Sony intends to bake in VR-tech at the silicon level adds weight to that point. If Sony intends to market VR as an integral part of its PS5 console offering, this is necessary and just as important to have a VR hardware built from the ground up to take advantage of this deep integration.

Fears about a lack of backwards compatibility may be credible (the PS3 drop anyone) but could prove to be unfounded as there’s evidence of Sony patenting backwards compatibility to make PS4 games playable on the PS5. It stands to reason that Sony will extend that ability to the PS uniVRse, to at the very least offer PS VR 2 buyers a large library of games from the get go.

And even if the PS5 release schedule turns out to be in 2020 or 2021, Sony could always offer another marginal VR refresh sometime next year to stay competitive.

A true PSVR 2 or a next-gen PSVR in name only

In a nutshell, any new VR release for the PS4 is unlikely to take full advantage of the major hardware changes coming to the PS5. This will inevitably mean compromises of some sort that many may find avoidable. It’d also make the upgrade feel more like a bridge to the next generation rather than the next generation itself, which isn’t ideal.

Interestingly, there may be cause for such an upgrade. VR is unlike console gaming. Annual or biennial generation jumps are the norm, as opposed to the half-a-decade plus jumps in console gaming. With the release date for the PS5 still up in the air, Sony could watch its PSVR lead crumble if it waits until as late as 2024 to place the PSVR 2 on store shelves (three years after a possible 2021 PS5 release). Nonetheless, any such upgrade will be taken by the market as a niche-centric PSVR refresh, instead of the PSVR 2 that’s supposed to make mainstream VR adoption a thing.

As such, it is increasingly likely that a PS5 release in 2019 or 2020 would be accompanied by a PSVR 2 launch. The PSVR 2 getting a release any later than a year or two after the PS5 release is unlikely as Sony simply does not have that luxury of time. Compared to the PlayStation console, the PlayStation VR is a different product with different competitors.

The PSVR2 will most likely only pair with the PS5 and other mid-gen PS5 console upgrades. However, the PSVR2 would likely support both PSVR2 and current PSVR games. New iterations of popular games would be released on both platforms (cross-generational), but there’d definitely be games exclusive to the newer PSVR2 as well.